Wednesday, 26 November 2008

work i produced while ill

The last few posts have been things ive done before I got flu, so things ive been trying to get done is the camera angles, As Paul said it will be an important part in what im going to do with my background, he said the dome shape would not work as it would distort the image plane to much, so he suggested that I have a single plane like in my original idea, just bend it slightly in a curve. But ive got a few pics of the new set idea that will be posted soon, and im working on the camera angles.

Group work 3, James to colour concepts

I showed paul my monkey colors, and he said that the problem with gold/yellow, is that it can make the character seem a bit sickly and ill, So we were talking a bout it back and forth and we decided that James will go away with my colours, and come up with a few different variations on my chosen colors, and see were we go from there. It will be the colours ive chosen, its just the tones that were trying to nail down right now.so James said he'd get them back for me and then once thats settled I can get to making the monkey in maya.

Rough colour concepts





























These are some images of my monkeys color scheme and my background colors, Id like to have the colours quite bold, not ultra realistic but not to simple either. With the character and set being quite styalised i think realistic textures would contrast to much with the artwork. i also do not want to toon shade it, so simple texture designs are what I will be eventually looking for.

more images of designing the character







I was trying to figure out how long the monkeys tounge will be and roughing out a design for the 3d model.

background dome
















The next problem that I became aware of at the pitch was my background. If I wanted to show any other camera angle apart from straight on,you would loose sight of the background. so to tackle this I made another one in maya, just to see what it would look like if it were in a sphere.The only problem with this is that it will distort the image plane to much so I will have to keep searching for another method of creating the background/

clay monkey






















Another aspect Paul suggested I do before making my monkey in maya was to have a go at modelling him in clay first,because I told Paul I sometimes find it hard to translate things from 2d to 3d, and he said that by doing this it will help with that, so I made a clay version of my monkey. I didnt use a wire frame, I just made it from air drying clay, it took me about 4 days to make.

nazcar monkey


This is what Gary suggested I look at, The peru monkey. This is what I based my final design on.