Recently blogger has not allowed me to upload my movie files so I have been unable to keep as up to date with things like test animations and turn arounds of my finished model which I will eventually put up, Here is a playblast of the block out of the turtle smash part of my film, The timings are off but I have been trying to get the key poses in before I tweak the times.
Saturday, 25 April 2009
Sunday, 19 April 2009
uv mapping again




I just realised that when my laptop crashed it took with it my uv mapped monkey, so ive just had to go back and redo it again, ive not unwrapped them, because it would take a long time and im planning animations, if I have time near the end to spend a bit more time on it then i will.But at the moment my priority is my animation.
Group work, Jay's model update




At the moment I have blocked out around 3 quarters of my film, ive come up to the part were there is a close up of the monkeys face, and when I tried to add blinks to the blockout the eyelids were slightly effecting the left leg and a finger on the right hand, so I will have to talk to Matt about what may be causing it as he was the one who fixed my models eyelids, at first I thought it was a paintweighting issue with my monkey, but everything seems fine, so the problem must lie in one of the four duplicate models matt created to enable my model to blink, and as I dont know what he did to create them , im not going to interfere about with it incase I make the problem worse.
It doesnt look like a major problem to fix though, all being well, as for the turtle model , there is a strange problem that happens whenever I rotate it, the model starts turning black, at first I thought maybe Jay had accidentally impported a light into my scene when he gave me the model but thats not the case, so its going to have to go back to him so he can fix it, as I need the model asap, other wise the scene with him in will be cut, which I really dont want. so these are the problems which I hope will be fixed soon, other then this the work is going good.
Thursday, 16 April 2009
Group work,Dave update
Dave let me know yesterday that he wont be able to finnish all the textures for my set because of time restraints, but I have seen the head model texture on his blogger which looks great.I asked Laura if instead of doing my end credits if she would be willing to have a go at the other few bits of texturing for me, and she said she would, so the majority of the texturing of the set will now be done by Laura.
Wednesday, 8 April 2009
the graph editor



I did a quad walk which me and other class mates looked at yesterday.And today aswell, ive gone and fixed the problems which we saw, also im having to carry on the walk cycle to the tree without looping it in the graph editor, we took monkey for a loop walk today but for some reason the forward translate wouldnt work right, so instead of spending days trying to figure out why we said it would be easier and waste less time to just go and finnish the walk of myself, which is what I shall be doing tomorrow, I had to use the graph editor to fix certain parts on the hand slides, as even when I copyed the values across the hands were still sliding through the floor, the graph editor is something I try to avoid if I can because it confuses me, but there was no other way to solve this problem so i stuck it out and managed to understand it better. here are some images of my walk being fixed
Group work, Jays turtle model





This is Jimmy the turtle that jay modeled,rigged and textured for me, their are a few problems with the textures changing colour in the render, but im sure thats easily fixed, im very happy with the model that jay has done for me, he did it very quickly and i was able to carry on my animation planning with no waiting around for the model. heres some images.
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