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After the pitch a few issues were raised with the design of the monkey, with both Sean and Gary saying I could push the design further. The next day I went about correcting this, Gary spoke to me and said my monkeys style reminded him of the nazcar lines in peru, which is good because I wanted the style to be like the mayan temple monkeys, I looked at the images Gary showed me and I noticed the trunk of the monkey was longer. so thats what I started to work on the next day when I came to adjust the style of my character.
it was going to keep the same style, but change in proportions.but what i soon found out is that with the stomach getting longer it was throwing everything else out. so i spoke to paul about it and he helped me loads! we went back to the original spider monkey photos and broke down the body structure, paul said that when stylising an animal that already excisits, its best to play on the features the animal has,and spider monkeys hav elong arms and legs, and quite tiny chests.
so with pauls help we were able to find the right balance of proportions while keeping with my style,but also staying mor etrue to the spider monkey!
because the problem i was having was that the legs were to stumpy,but with the long torso, it just didnt look right, so here are the final development stages of my character.
paul also suggested that i soften the face of the monkey and not make it so ridgid, and the exageratte the eyes more , becasu eteh spider monkeys look quite childlike and dainty, and the eyes of teh oruginal design were quite sharp, and as paul said, the more sharp you make the eyes the more angry its going to look, and thats not what i wanted.
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