Friday, 15 May 2009
Final thoughts
It has helped me understand the process more and made me realise how much work needs to go into fleshing out a character to make them believable.
There were several parts I found more easy to do then others, and the first being to come up with a character in the first place. I enoyed coming up with the story and the background history for my monkey, as this helped me in figuring out his physical apperance.
I enjoyed fleshing him out and coming up with the story boards.
One of the aspects I was worried about when I first decided that I wanted to take on all tasks involving the creation of my character was that I would be doing the modelling of my character in 3d. I had previously modelled my 2nd year set in maya, but I had never modelled anything organic, So this was going to be somewhat of a challange for me, As I am not very confident using maya yet and thought that I may struggle in this area. I found a pre rigged monkey online that I could use if all else failed, which helped to take the pressure of slightly.
But I was given several gnoman dvd tutorials to look at from Simon, and several others given to me from class mates, which helped me greatly. I had kept the design of the monkey purposly simple throughout my design concepts because I knew that I would be the one modelling it. I believe I created an interesting design with style which I was then able to translate onto the 3d model.This is something I feel quite proud of as I was very worried I wouldnt be able to complete it, But I stook with it and I am very happy with the results.
Another major aspect of me creating and modelling my own character in 3d was the rigging. This was something I was absolutly dreading right from day one. And I had to think long and hard before I modelled my character that is this something I wanted to try, Because if not, then I should either give my designs to someone else to model and rig, or just use a pre rigg. Because otherwise if I modelled the character then it didnt get rigged, it would be a waste of my time.
However, saying that I was quite determined (or stubborn) to carry on through the enitire process. As this is the goal I had set myself. So I finally sat down, and tried to get my head around rigging.After two weeks, over 90 saved versions, many panic attacks and sleepless nights later, I had my fully working body and facial rig. It had a few minor kinks that people had to help me iron out, but overall for my first attempt at rigging, I think it could have gone a lot worse.
I believe I am better off for going through the process. A baptism of fire if you will.
And I can honestly say, that it is the single most difficult thing I have had to learn in my whole three years of being on the degree.
I am not the most technically minded person, but I stook it out, and is something I am quite proud off. My knowledge of riggs and models will only get better and I feel more confident now I have taken that first step into understanding the process behind them both. This is an area of my skills that I feel I has definatly grown.
After that I was ready to start animating, I had been doing several test animations throughout my model making, But the whole rigging and modelling process took up quite a bit of time which unfortunatly cut into my animation time, Although this process will be quicker the next time I do it. I filmed myself acting out various movements and could see the benifits straight away in my animations, as I was able to pick out small gestures that would have otherwise been missed. I also looked at lots of footage of monkeys to see how they moved,and drew various storyboards to show my characters actions.
I feel my animations have gotten better since last year, and I feel that with the research I did in the actions, that this also helped me become more confident as it gives me another process in which to organise my planning, rather then doing a bit of planning and going straight into it. I now have video footage of myself acting scenes out, aswell as actual animal footage, and my other research I did previously to help me make the animation as good as I can.
This will be the process I follow for animation projects in the furture.
So overall I feel as though I have gained knowledge in several areas I was unsure of before, and I feel that this has helped inform other areas of my project and helped me create a piece that reflects this gain in confidence and skill.
final film submission
This is my final piece that I handed in to be marked, I decided that I prefered the version that was ambient occluded to the one with textures. Although I will try to render out a color version for the degree show. This is the movie, I havent been able to put the sound to it on blogger although the one being marked does have my music on it. There are a few aspects of the film I would like to change for the show. One of them being the style of font used for the txt, I found a good one called 'Cracked', Which went really well with my film, But unfortuantly my version of after effects didnt have it so I had to use another font. I would also like to retime the last few seconds of my film, As I feel that this goes by a bit to quick, But because of time restraints I had to get the renders started otherwise they wouldnt have been ready in time for hand in.This seems like a small aspect to overlook, but I had to render out using the computers in the studio as well as my laptop (which crashed several times and had to restart the render), So baring that in mind I really didnt have a lot of options as the computers took so long to render out my work. The first time it took over 14 hours, This time however because I handed in my work a week later due to my sick note extension, I had more computers available, but only 4 of them were opening my file, so it still took around 10 hours to render.
Wednesday, 13 May 2009
Here is a research video I did of myself acting out the scene were the monkey bites the brazil nut.I forgot that the part were the monkey throws the nut had been taken out a while ago, but I accidentally included the slam/throw into this. Also this is were I got the idea to delay the bottom jaw slightly when th emonkey shakes his head to create a drag. As embaressing as it is to film myself I could notice the benifits stright away, As it allowed me to pick up on small gestures that would have otherwise been overlooked.
Jump research
quad walk research
original fur texure
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monkey color
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