![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1FV4Rz32BhxMgjP3jUd1ojC1WwwGkj8STXz91Kh8XnIkeEnW3lv38p8mjXcN8w9t1MWtucWRvRgZrNm3ULtiWnLn2OdYqHnIKCy0PN01ngYLCf382MMYP44i_ZiLXm0gUHFyCxIZvVCzW/s320/color+5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ0J9m4BsOnO5F8Frc7Zt_gZ5A6AYjrbBcLBx2oSY3GEcb0N75Pj0fV2VHaNCvL5fc4Q5nCzO2z5VUUpzVpsMgbD8BhW_yVcceA6iUcswyJuIVXcFkE6KHSjsvWdig3OVUqh4-3vh8b8TA/s320/color+4.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYWhOJouYCy5pU0zDpyJDss6BC_gkbdeOCdCf2pmjVyha4LvRTzj_-vblFPaqzHLTSk0lqkis7gmS-DsGML13_jdgmce3BDWEnWF8qIlOkJgAJJhCRseYJtB0_hrD30H-bKQS09xVHL53-/s320/color+3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidINzLoFa9s84EmrTDYcKZJSOBnNyCr4hz-jo-gJocpqla8PnKKOtq1Y5YqDRgV7gLociabRuWoiTFksG9R7yMMyEfvbbk6Gu1qNsYl7qu_wzLbHg8WnluaHWI1IVQjP9gwsgK46vGmEhV/s320/color+2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrojNf-BApE_77Mi9Q7RX_QWeWd1Z_XwiIg9vXxndExBN0OOVJddI499l46fxwWbpBRGa061ViHTCYVzi2UT_3HaQEXwJUhGIY502r3TuPwAM0BF0C4_eXDgeLlYq50-tP0cwrruW4nfOT/s320/color+1.jpg)
Here are some images of my monkey textured, I have just used basic colors for this one, as I have been unable to unwrap the uv's. I am still undecided as to how I am going to render out my film, either with just an ambient occlusion light, which makes my character look like hes made of clay, which I like, or with textures. My problem is that with my not being able to unwrap the uv's the textures I have may look quite flat, so I dont want to do it that way if it throws of the rest of my film.
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