Wednesday, 4 March 2009

Matts help with eye deformation



my eye lids were not deforming as they should do when I went to paint weight them, I tried all day to fix it, Dave tried, and almost got there, but not matter what we did there was always a part of the eyelid in the corner that wasnt sliding down, even though all the influence was on in the corners. there was a time when we thought I may have to go back once again and model the eye closed, as this is what face rig machine recomends. but as luck would have it, Matt came up with this ingenious way to solve the problem. It involved creating a blend shape using four copys of my monkey. Im not to sure on the technical side of it all, so to see the technical process you can see it on matts blogger. My rig is now finally finished.

Its been one of the hardest things ive had to tackle in 3rd year, but im glad I stuck with it and saw it through to the end, I learnt a lot and can appriciate more how important it is to have a clean, well modeled character to work with, as the majority of the problems I incounterd was because of flaws in my model, Aswell down to my own inexperiance in using the set up machine program.

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